synergyfor.blogg.se

Civ 6 scout experience
Civ 6 scout experience












In history the natural progression from scout was to spy and/or sniper.

civ 6 scout experience civ 6 scout experience

If you do go the two Galley route by the time you're done with that you're probably going to be strongly considering making settlers to colonize what you've found rather than find more units to explore – Otherwise you may be (extremely unlucky or) waiting too long for ideal locations to colonize rather than just getting on with expanding.

civ 6 scout experience

However, as the huts seem to be few and far between and of much less importance in 6, a couple of Galleys may (depending on map type of course) be more useful in the short-medium term as the extra turns used to make them will soon be made up for by the fact that all Coast is one movement point and there's always the possibility that Ship Building may prove extremely useful. This is not to say that they don't have a niche – When local barbarian camps are no longer a risk and you need more units to scout to reach the City States and 'goody huts' (or whatever they're actually called in Civ 6) first and find the good spots to expand in a timely manner – This is their time to shine. Their upgrade path is woeful (and upgrade costs are always too high IMO anyway) and if you bring them back to your city to upgrade them they have to stop scouting for way too long. Their opportunities for experience are few and the promotions provide only tiny increments in usefulness. They cost 75% of the cost of a warrior, but they can't help finish off a barbarian camp in the early game and in the late game they can't capture (barbarian or other) builders and settlers. This has a large impact on the effectiveness of your own scout units.

civ 6 scout experience

It can be done, but it seems far more efficient to go straight for the stationary target, the barbarian camp, moving behind its scout so that it can't get back, at least for located (or approximately located) camps, which can be eliminated leaving a redundant scout to find and remove for experience later. Regarding using them to counter barbarian scouts I've found that trying to catch those can be very random, often becoming an exercise in frustration.














Civ 6 scout experience